
Imagine it's New Year's 2010 and we're celebrating with a party.
Someone pulls out their pocket computer, powers up the holographic screen
and suggests we do a little gambling. How are things different than
in 2002? Let's put on our lucky boxers and bet on the future.
First thing we see is that everyone has a high-speed connection to the
casinos. That's because the servers are now all in space --thereby
avoiding any jurisdictional squabbles-- and wireless internet is
everywhere: turn on your machine and you're connected! We also see that
the virtual casinos are an interactive experience that we only dreamed of
back in '02. Your software options now include "Enable Barflies" and a
clothing palette for the waitresses, all in full-color interactive 3D of
course.
In 2006 the UNGC (United Nations Gaming Council) had been formed to
administer and arbitrate the world-wide business of virtual gambling.
Using their veto over UNGC debate the Americans had won a UNGC concession
that gave them a 100 year exclusive for providing celebrity shows to the
virtual casinos in exchange for limited access to American player
audiences. Celine Dion signed a life-time virtual casino contract so
the whole world now knew of the French-Canadian diva and her backup
singers, The Little Babies.
The truth however was that Vegas had never made the transition from land
to cyber casinos. By '05 all the major casino software providers had
moved to a united Europe to benefit from fully legal, player-insured,
government licensing of casinos while the Americans had dragged their
heels for years with the "maybe we will, maybe we won't" waffling over
virtual gambling's legality within US borders. Once lost, the initiative
was never regained and the result was that all cyber casinos where driven
by the well-established and superior European-run games and presented in
American advertising-driven front ends. Since attendance at the US-owned
virtual casino celebrity shows was almost as high as at the casino games
themselves everyone seemed happy with the arrangement.
The downside to global virtual gambling had also manifested itself. Part
of the UNGC charter was full reciprocity between the participating
governments and that meant everyone everywhere had to declare their
gambling income and pay the now-standard 50% tax thereon. This didn't
seem to deter the players and it was widely suspected that the escalating
pan-casino jackpots --now breaking the billion dollar barrier-- were at
least part of the reason.